The Looping Pipeline in Syncraft's query engine facilitates the execution of iterative logic within the data processing flow. This pipeline can be visualized as a programmatic “While” loop, executing the specified logic repeatedly until a defined break condition is met. This structural block is essential for handling repetitive logic efficiently within the data processing framework.
The break condition is a crucial part of the Looping pipeline, dictating when the loop should terminate. The condition could be a simple comparison or a complex expression evaluating the state of data or other variables.
The loop body comprises the core logic that needs to be executed iteratively. This could involve querying, data transformation, or any other processing steps required to be repeated.
The Looping pipeline holds the rest of the pipeline execution until the break condition is satisfied. This ensures the necessary repetitive logic is fully executed before proceeding to subsequent pipeline stages.
Looping pipelines provide a mechanism to isolate repetitive data logic from the caller, ensuring cleaner and more organized pipeline structures.
In scenarios where large data sets are being processed or ingested, having a mechanism to execute certain logic until a condition is met is highly beneficial. This is particularly useful in batch processing or when monitoring for specific changes in data state.